Third devlog is up! In it I share how I wrote the AStar algorithm from scratch in GDScript.

In my last video, I showed the sprites for my indie game, and a few viewers left suggestions to re-import my sprites with the “Filter” option off. And just like that, my pixel art sprites went from a blurry mess:

Blurry

to clear and crisp:

Not Blurry

I always heard that one of the benefits of building in public is you get valuable feedback from the community, but I didn’t expect it to happen so fast. Awesome.